You’re going to work in Gorkonia! How would you like to prepare for the cultural differences? Do you want me to tell you everything and then quiz you? No? What’s the alternative? Learn more.
Category: Scenario design (page 2)
3 quick tips for strong scenarios
Want to write realistic, subtle scenario questions? Here are some techniques that can help. Learn more.
Is it ever okay to be a control freak?
Is it ever okay to lead people by the nose through a new experience, or does that make us control freaks? Let’s look at an example. Learn more.
Makeover: How to write challenging scenario questions
We’ve all seen scenario questions that are too obvious. But how can we make them more challenging? Let’s fix a boring question right now. Learn more.
Jettison the genies and let learners think
Elearning has genies, superheroes, and wizards. Live training has the all-knowing instructor. I say all of them should stop being so darned helpful. Learn more.
Branching scenarios: How many decision points?
You’ve decided a branching scenario will be part of your project. But how long should it be? See an example and some tips. Read more.
4 ideas you should steal from interactive fiction
Here are a few fun stories from the wild world of interactive fiction. Try them out to see cool techniques you can steal for your training scenarios. Read more.
12 ways to use training scenarios – not just for elearning!
Decision-making scenarios aren’t just for elearning. Here are 12 ideas for other ways you can use branching scenarios to help people practice solving problems. Learn more.
Why you want to put the activity first
Turn traditional training on its head: Challenge learners from the start with decision-making scenarios and let them learn through experience. It’s not only more interesting and memorable, it makes our designs more efficient. Learn more.
4 reasons to use a branching scenario
One-scene mini-scenarios are great for covering a lot of topics. So when is it worthwhile to design a branching scenario? Example scenarios included! Read more.