I’ve added several branching scenarios to this collection of scenario-based training examples, along with questions to help you evaluate the designers’ choices.
The new examples include five activities you might not have seen before:
- Can you convince Carla to analyze the problem instead of throwing a course at it?
- Your patient is HIV positive. Should you tell his wife?
- Your student is stressed and might be cutting herself. Can you convince her to talk to the counselor?
- Can you recognize gang activity and respond appropriately?
- Something is bothering Hana. Can you persuade her to talk about it?
You’ll consider several design decisions, including:
- What level of production is really necessary?
- Should players have to choose every word they say in a conversation, or just some phrases?
- How much information should we present, and how much can people easily figure out on their own?
- How often, if ever, should we interrupt with hints or correction?