17 October 2016 1 Comment
Do your scenario characters sound like robots? Try these 7 powerful tips to write natural dialog and give your characters some character. Learn more.
2 June 2016
Your new client wants you to design training for chainsaw users. But what does he really need? And could I possibly be serious about this scenario? Learn more.
17 May 2016
Do we really need to force-feed people information before they can try a scenario? Learn more.
4 May 2016
I’ve drafted a job aid that helps your team see the action mapping process at a glance. Help me improve it! Learn more.
19 April 2016
When is feedback helpful in a scenario, and when is it annoying? Should we immediately tell people what they’ve done wrong and what they should do to fix it? Learn more.
18 January 2016
You’re going to work in Zekostan! How would you like to prepare for the cultural differences? Do you want me to tell you everything and then quiz you? No? What’s the alternative? Learn more.
This quick, visual approach to instructional design helps you change what people do, not just what they know. It keeps your team members focused on a measurable business goal, and it can keep stakeholders from adding extraneous information. Read more
Why is so much elearning so boring? Because we’re obsessed with designing information when instead we should be designing experiences. We need to focus on what people need to do, not what they need to know. Read more
You’re a US Army sergeant in Afghanistan. Can you help a young lieutenant make a good impression on a Pashtun leader? That’s the challenge behind “Connect with Haji Kamal,” a thought-provoking branching scenario. Try the activity and learn how it was designed. Read more
We’ve all seen scenario questions that are too obvious. But how can we make them more challenging? Let’s fix a boring question right now. Learn more.
Branching scenarios can be a pain to design. Happily, you can use a simple tool called Twine to easily draft the scenario and produce it. In this post we’ll look at a scenario that I wrote to demonstrate Twine’s basic features and to make a point about teaching through stories. Read more