How to create a memorable mini-scenario

Often we’re told, “Put this information into a course.” But what happens if we put the information into a job aid instead, and then design mini-scenarios that help learners use the job aid?

This approach not only keeps boring blather out of our elearning, it can also make our activities more memorable. Here’s how it could work.

Example

Let’s say we’re designing a course on needle safety for a hospital. A common approach would be to display some slides of information about dos and don’ts, and then to present a generic fact check, like, “What’s the best way to dispose of a used needle?”

Instead, we’ll plunge our learners directly into an activity that somewhat simulates real life and that includes real-life job aids. So here’s the first thing learners see in this module.
Magda has pricked herself with a needle that she just removed from a patient's artery. What should she do?

We’re tempting the learner to respond without thinking, but we’ve also given them access to more information. For example, the learner could click the first thumbnail to see the safety poster that appears in every examining room and that explains what to do with a needlestick injury.

But our sample learner thinks, “Everyone knows you pour Betadine on that kind of wound,” and they choose that without looking at any other information.

Here’s the feedback we give them. [Read more...]

Do they just know it, or can they USE it?

It’s easy and tempting to write activities that test whether learners know something. How can we make learners use their knowledge as well?

You might be familiar with Bloom’s Taxonomy. Its current form identifies six categories of intellectual performance, from remembering to creating.

macheteTo make the taxonomy easier to apply, I grabbed my Unsubtle Machete of Oversimplification and in a few whacks reduced the categories to just two:

  • Know activities ask learners to retrieve and maybe categorize or explain information.
  • Use activities ask learners to apply information to realistic situations.

Often, a “use” activity includes a test of whether the learner “knows” something — you get two activities in one!

Example

Your learners create widgets. To speak with their coworkers, they need to know some technical terms. One term is “transmogrification,” which means modifying a widget so it will work at high altitudes. What can we do to help learners master this term and the related concept?

Know activity: Drag the term to its definition — drag “transmogrify” to “modify a widget so it will function at high altitudes”

Use activity:

Your client wants to use their widget at 2800 meters above sea level. What modification do you need to make to the widget?

  1. Transmogrify it
  2. Redorbinate it
  3. Neoplyordinize it
  4. No modification needed

The “use” activity tests whether the learner can apply their knowledge of transmogrification in a realistic situation, not in an abstract definition activity. At the same time, it answers three “know” questions for us. It tells us whether the learner knows that: [Read more...]

Sample branching scenario + cool tool

Branching scenarios can be a pain to design. Happily, you can use a simple tool called Twine to easily draft the scenario and produce it. In this post we’ll look at a scenario that I wrote to demonstrate Twine’s basic features and to make a point about teaching through stories.

In the scenario, you’re a journalist in a hurry to get to a hot story in Zekostan, and your “guide” can’t speak English or drive. You have to quickly learn the necessary Zeko terms to navigate the roads and respond to events along the way. The scenario was inspired by a language-learning activity designed by Kinection.

Try the activity, keeping in mind that it’s a casual, unfinished experiment. Then come back here for more about Twine and my design decisions.

Twine

Twine works in Windows and on the Mac, it’s free, and it publishes scenarios in easily customized, accessible HTML. It’s based on TiddlyWiki, a lightweight information management tool.

Each scene in a scenario is really a small record in a wiki database. The links you create determine the path that the learner takes through the records. Thanks, Steve Flowers, for pointing out Twine in the Articulate forum.

Here’s the flowchart view, which Twine automatically creates as you link your scenes (click for a bigger image):

Screenshot of Twine flowchart view

Twine offers some advantages over other ways to write scenarios. You can:

  • Quickly switch between flowchart view and story-editing mode
  • Link scenes using simple text
  • Add images and sound files and otherwise use HTML
  • Export the story in text format for review and proofing
  • Publish the finished story in HTML
  • Use simple codes to keep track of variables or limit learners’ choices (not shown in the sample scenario)

[Read more...]

Scenarios: the good, the bad, and the preachy

Decision-making scenarios work best when they require realistic decisions and avoid preaching. Let’s look at some examples.

Not a real on-the-job decision

Carla, a sales person, is meeting with Amit, a new customer. She shows him a megawidget.

“You’ll love this megawidget,” Carla says.

“I don’t want a megawidget,” Amit says. “I came in here for a microwidget.”

What is this an example of?

  1. Product Boundary Issues
  2. Customer Misvetting
  3. Courageous Upselling

What’s wrong with this scenario?

We’re not asking the learner to make a challenging decision like the ones they make on the job. We’re checking the learner’s short-term memory: Can they still recognize “Customer Misvetting,” which we defined three screens ago?

We’ve disguised a quiz question as a scenario. It’s better than a generic quiz question, but it doesn’t require the kind of thinking that learners need to do on the job.

Also, the question tests only whether the learner can apply the right label to a problem. It doesn’t test whether the learner can correct the problem.

A better question would ask what Carla should do, with the correct choice being the type of action that will correct a case of “Customer Misvetting.” Then we’d be testing the learner’s ability to recognize the problem and their ability to solve it.

A real decision

How is the following scenario different? [Read more...]

Highlights from the Learning Technologies conference

Last week, I presented on action mapping at the lively and thought-provoking Learning Technologies conference in London. It was great to meet and share ideas with passionate advocates and critics of elearning. Thank you, Don Taylor and the hard-working conference team, for bringing us all together!

As some readers requested, here are the main points that I hope people took from my session:

  • The goal of action mapping is to design experiences, not information. We want to help learners practice making the decisions that they need to make on the job.
  • Set a measurable business (not learning) goal for your project. Show how you’ll improve business performance to justify the expense of your project.
  • Identify what people need to do in the real world to reach the goal and determine why they aren’t doing it. Lack of knowledge might not be the real problem.
  • In activities, have learners practice making the decisions that they need to make on the job; don’t make them recite information.
  • Show the realistic consequences of learners’ decisions (Bill is accidentally cut by the scalpel) and let learners draw conclusions from them. Don’t say “correct/incorrect.”
  • Have learners start with an activity, not information. Embed the necessary info in the activity and make it optional, or have learners refer to the real-world job aid.
  • Success in the decision-making activity shows that learners know the information. Avoid fact checks.
  • Surprise and failure are memorable. Let learners make mistakes—they’ll remember them.
  • Everything in your material should directly support the business goal. Have your client and subject matter expert participate in the entire process to get buy-in and avoid having to fight off the “nice to know” stuff.

Are vendors clueless?

The vendors at the conference appeared to focus on content delivery, while several speakers emphasized providing realistic experiences that build decision-making skills or sharing knowledge with social tools. This apparent disconnect between the “upstairs” speakers and “downstairs” vendors inspired some discussion at the conference. [Read more...]

How to design action-packed elearning

Need to design lean, lively elearning? You might get ideas from this recording of a webinar that I gave today for the Baton Rouge ASTD.

It’s about 45 minutes long and shows how to use action mapping to quickly identify which content and activities will be most useful.

Information dump leads to cognitive overloadThe webinar shows how to:

  • Choose a goal that leads to a measurable business improvement
  • Brainstorm realistic activities that help learners apply their new knowledge on the job
  • Identify what content really needs to be included—and what can be cut
  • Decide what should information should go in a course and what should go in a job aid

You can also download a PDF of the slides, but they don’t make a lot of sense on their own.

I’ll publicize future webinars in this blog and through my Twitter account. I didn’t announce this one because it was my first time flying solo as both a presenter and moderator in Elluminate.

How to design elearning that’s memorable and budget-friendly

Need to make an impact on a budget? You might find some ideas in this presentation.

It shows five decisions you can make that will help you save money and create more memorable elearning. It’s split into five short videos for easy idea-snacking and to meet the restrictions of YouTube.

Highlights include a matrix that helps you decide if training will solve the problem (part 2) and an example of a storyboard that emphasizes activities, not information (part 5).

Here’s the first part.

These links go to YouTube:

Part 1

  • Super-quick overview of action mapping
  • “Awareness” and “tracking” aren’t good reasons to create a course

Part 2

  • Handy matrix to help you answer, “Why aren’t people doing what we need them to do?”
  • Will a course really solve the problem?
  • Example of a multiple-choice question and feedback that simulate the real world

[Read more...]

Elearning example: Branching scenario

You’re a US Army sergeant in Afghanistan. Can you help a young lieutenant overcome cultural differences and make a good impression on a Pashtun leader?

That’s the challenge behind “Connect with Haji Kamal,” a decision-making scenario that my cool client Kinection and I developed for the US Army. The online scenario is the homework part of a lesson plan that includes in-class discussion about how to build rapport across cultures. It’s part of a much larger effort in the Army to strengthen soldiers’ cross-cultural and peacekeeping skills.

Turn on your speakers and give it a spin, and then come back here if you’re interested in the design decisions behind the activity.

Connect with Haji Kamal

The goals

The activity is designed to be completed as homework before a culture class, and it includes a facilitator guide with debrief questions. Our goals were to model specific rapport-building behaviors and inspire class discussion.

To follow the “good” paths, you need to see things from Haji Kamal’s point of view, show respect and patience, and otherwise apply cross-cultural skills that will be discussed in class. You end up on less successful branches by making more ethnocentric choices. [Read more...]

How the IRS learned to find you online

When employees of the US Internal Revenue Service need to find out what taxpayers are doing, they look online. How would you train them to dig deep into the web without violating privacy laws?

David Anderson has linked to the script of an online course that the IRS uses to train its employees. It was released during a Freedom of Information Act case and posted by the Electronic Frontier Foundation (EFF). As David points out, the script uses the common tell-then-test approach.

What could they have done differently?

Here’s the script, thanks to the EFF. You’ll see that it’s clearly written and organized, which is great.

Like most elearning, it presents a lot of information and then quickly tests our understanding of that info. It also uses some interesting examples from real life.

The course is a perfectly capable information presentation. But since my tax dollars helped pay for it, I can’t help wishing they had done it differently. So let’s give the IRS some friendly suggestions.

What would happen if we changed the objectives?

The IRS course has these objectives: [Read more...]

Prove it with a prototype

Are you dreaming of an immersive simulation while your team members plan yet another Jeopardy game? If you want stakeholders to expand their horizons, a working prototype is your best friend.

A working prototype has simple placeholder graphics, but the clicking and dragging work as they will in the final activity. Build a quick-and-dirty version of the activity of your dreams, and use it to convert everyone on your team.

Here’s a two-part video that shows what I mean. Leif Cederblom of SmartBuilder compares two prototypes of the same activity and highlights the goals and benefits of prototyping.

Part 1: The conventional drag-and-drop: busywork that’s easy to forget

Part 2: A more realistic activity that’s more likely to change behavior

Try both prototypes yourself and see how the contrast between the two underscores the power of the more realistic activity. No amount of polish would make the drag-and-drop more than a rote activity, while the “leave the lab” prototype is effective even in its raw, prototype form.