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	<title>Comments on: How to turn your learners into compulsive completers</title>
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	<description>Let&#039;s save the world from boring elearning</description>
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		<title>By: D-widya&#39;s Learning Motivation</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-17039</link>
		<dc:creator>D-widya&#39;s Learning Motivation</dc:creator>
		<pubDate>Sun, 27 Jun 2010 06:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-17039</guid>
		<description>[...] Making Change » How to turn your learners into compulsive completers [...]</description>
		<content:encoded><![CDATA[<p>[...] Making Change » How to turn your learners into compulsive completers [...]</p>
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		<title>By: Blair R</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-12500</link>
		<dc:creator>Blair R</dc:creator>
		<pubDate>Thu, 19 Mar 2009 01:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-12500</guid>
		<description>@ Cathy

Instead of a progress bar I have seen a great example of this on a Web site:
http://www.lucasarts.com/games/legoindianajones/

See how when you go to different sections there is hidden treasure in the background (click on it). As you collect treasure points you can download the stuff in the tresure section.

I&#039;m going to adapt this concept into a module I&#039;m writing now.</description>
		<content:encoded><![CDATA[<p>@ Cathy</p>
<p>Instead of a progress bar I have seen a great example of this on a Web site:<br />
<a href="http://www.lucasarts.com/games/legoindianajones/" rel="nofollow">http://www.lucasarts.com/games/legoindianajones/</a></p>
<p>See how when you go to different sections there is hidden treasure in the background (click on it). As you collect treasure points you can download the stuff in the tresure section.</p>
<p>I&#8217;m going to adapt this concept into a module I&#8217;m writing now.</p>
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		<title>By: Blair R</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-12499</link>
		<dc:creator>Blair R</dc:creator>
		<pubDate>Thu, 19 Mar 2009 00:57:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-12499</guid>
		<description>I use the idea of a story for the structure, context and flow of the learning. I also use branching in the story so it is like those pick-a-path books I used to read as a kid (choose your own adventure?). As far as challenges, completion and points etc go, to me these are all part of what make games (well adventure games on my Amiga 500 in 1990) so much fun.

Story + Games + Learning theory = training the brain can digest (and people enjoy)</description>
		<content:encoded><![CDATA[<p>I use the idea of a story for the structure, context and flow of the learning. I also use branching in the story so it is like those pick-a-path books I used to read as a kid (choose your own adventure?). As far as challenges, completion and points etc go, to me these are all part of what make games (well adventure games on my Amiga 500 in 1990) so much fun.</p>
<p>Story + Games + Learning theory = training the brain can digest (and people enjoy)</p>
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		<title>By: Cathy Moore</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-6889</link>
		<dc:creator>Cathy Moore</dc:creator>
		<pubDate>Wed, 08 Oct 2008 17:53:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-6889</guid>
		<description>Sam, thanks for your question.

I&#039;m not a big fan of progress bars because I associate them with linear courses that restrict navigation to the Next button. If instead we use a clickable menu that shows the learner where they are in the material, we don&#039;t need a progress bar or &quot;X of Y pages.&quot;

Also, a progress bar could reinforce the sense that a course is simply something to get through. If possible, I like to build in more emotional or job-related motivation.

Does anyone else have an opinion?</description>
		<content:encoded><![CDATA[<p>Sam, thanks for your question.</p>
<p>I&#8217;m not a big fan of progress bars because I associate them with linear courses that restrict navigation to the Next button. If instead we use a clickable menu that shows the learner where they are in the material, we don&#8217;t need a progress bar or &#8220;X of Y pages.&#8221;</p>
<p>Also, a progress bar could reinforce the sense that a course is simply something to get through. If possible, I like to build in more emotional or job-related motivation.</p>
<p>Does anyone else have an opinion?</p>
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		<title>By: Sam</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-6584</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Sun, 28 Sep 2008 17:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-6584</guid>
		<description>Have any of you had a progress bar on any e-learning course that tells the learner how much she has completed and how much farther to go? Our courses generally have a &quot;course explorer&quot; on the left that can show how many pages are remaining, but I have never really tried a &quot;xyz% complete&quot; kind of a progress bar. I am curious to know if any of you have tried it and whether it works (or irritates)? Thank You.</description>
		<content:encoded><![CDATA[<p>Have any of you had a progress bar on any e-learning course that tells the learner how much she has completed and how much farther to go? Our courses generally have a &#8220;course explorer&#8221; on the left that can show how many pages are remaining, but I have never really tried a &#8220;xyz% complete&#8221; kind of a progress bar. I am curious to know if any of you have tried it and whether it works (or irritates)? Thank You.</p>
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		<title>By: Cathy Moore</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-2151</link>
		<dc:creator>Cathy Moore</dc:creator>
		<pubDate>Wed, 28 May 2008 14:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-2151</guid>
		<description>Bill, I also like &quot;Made to Stick,&quot; and I recommend it to anyone who creates e-learning. And you make an important distinction between  congratulating learners for completing the previous module (looking back) vs. congratulating them on unlocking the next step (looking forward). 

Your danger-with-a-mysterious-solution approach sounds like great fun.</description>
		<content:encoded><![CDATA[<p>Bill, I also like &#8220;Made to Stick,&#8221; and I recommend it to anyone who creates e-learning. And you make an important distinction between  congratulating learners for completing the previous module (looking back) vs. congratulating them on unlocking the next step (looking forward). </p>
<p>Your danger-with-a-mysterious-solution approach sounds like great fun.</p>
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		<title>By: Bill Cochran</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-2113</link>
		<dc:creator>Bill Cochran</dc:creator>
		<pubDate>Tue, 27 May 2008 20:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-2113</guid>
		<description>This topic has been on my MIND lately (I just read &quot;Made to Stick&quot; by the brothers Heath and they&#039;ve got some neat insight on motivating your audience).

If you&#039;re able to turn your course content into a goal-based scenario, I think you&#039;ve pretty much won the battle of learner motivation from the get-go. But even with such an intrinsically motivating design, paying attention to how you frame things goes a long way.  One example is that instead of congratulating your learner for completing the first module... you congratulate them on unlocking the second challenge instead.  Subtle, but it gives your course momentum.

Re: the story idea... (which is great!)... right now we&#039;re in the early stages of development for a course that&#039;s structured like an interactive movie.  One of our goals is to establish some jeopardy at the begining of the course and then reveal bits of the ultimate solution as the learner moves through the course.  Kind of like &quot;Momento&quot; where the audience sees Point B and then spends the rest of the movie trying to figure out how the character is possibly going to get there from Point A.  

Thanks for the great post.  Food for thought for sure.</description>
		<content:encoded><![CDATA[<p>This topic has been on my MIND lately (I just read &#8220;Made to Stick&#8221; by the brothers Heath and they&#8217;ve got some neat insight on motivating your audience).</p>
<p>If you&#8217;re able to turn your course content into a goal-based scenario, I think you&#8217;ve pretty much won the battle of learner motivation from the get-go. But even with such an intrinsically motivating design, paying attention to how you frame things goes a long way.  One example is that instead of congratulating your learner for completing the first module&#8230; you congratulate them on unlocking the second challenge instead.  Subtle, but it gives your course momentum.</p>
<p>Re: the story idea&#8230; (which is great!)&#8230; right now we&#8217;re in the early stages of development for a course that&#8217;s structured like an interactive movie.  One of our goals is to establish some jeopardy at the begining of the course and then reveal bits of the ultimate solution as the learner moves through the course.  Kind of like &#8220;Momento&#8221; where the audience sees Point B and then spends the rest of the movie trying to figure out how the character is possibly going to get there from Point A.  </p>
<p>Thanks for the great post.  Food for thought for sure.</p>
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		<title>By: bluant79</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-1264</link>
		<dc:creator>bluant79</dc:creator>
		<pubDate>Wed, 23 Apr 2008 22:50:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-1264</guid>
		<description>First I would definitely agree that there is a completer inside us all.  I can remember taking part in a competition just so the other people wouldn’t win (and they didn’t).  I can only see one downside to the prizes throughout.  That would be that people would be more focused on the prize than what they were supposed to be learning.  But that is easily fixable.  I think the story approach is the method I prefer the most.  You can weave a story around the content and keep the learners attention with it.  It also seems to me like there would be more structure to it.  As far as progress gauges go I must agree with Dave.  They do get to the point of no return where they should simply not return.  A character on an adventure is much more interesting to me and really will keep my attention and interest longer than a circular gauge ever will.  Plus lets not forget that story telling has been effectively used in presentations for a long time now.</description>
		<content:encoded><![CDATA[<p>First I would definitely agree that there is a completer inside us all.  I can remember taking part in a competition just so the other people wouldn’t win (and they didn’t).  I can only see one downside to the prizes throughout.  That would be that people would be more focused on the prize than what they were supposed to be learning.  But that is easily fixable.  I think the story approach is the method I prefer the most.  You can weave a story around the content and keep the learners attention with it.  It also seems to me like there would be more structure to it.  As far as progress gauges go I must agree with Dave.  They do get to the point of no return where they should simply not return.  A character on an adventure is much more interesting to me and really will keep my attention and interest longer than a circular gauge ever will.  Plus lets not forget that story telling has been effectively used in presentations for a long time now.</p>
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		<title>By: Motivera kursdeltagare och gör dem till avslutare &#124; Kurswebben</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-1108</link>
		<dc:creator>Motivera kursdeltagare och gör dem till avslutare &#124; Kurswebben</dc:creator>
		<pubDate>Fri, 11 Apr 2008 14:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-1108</guid>
		<description>[...] att lära mer och få tydligare förklaringar, läs posten &#8220;How to turn your learners into compulsive completers&#8221; (från bloggen Making Change) eller &#8220;Motivate your learners with these 5 simple [...]</description>
		<content:encoded><![CDATA[<p>[...] att lära mer och få tydligare förklaringar, läs posten &#8220;How to turn your learners into compulsive completers&#8221; (från bloggen Making Change) eller &#8220;Motivate your learners with these 5 simple [...]</p>
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		<title>By: Mattias Wirf</title>
		<link>http://blog.cathy-moore.com/2008/03/how-to-turn-your-learners-into-compulsive-completers/comment-page-1/#comment-1094</link>
		<dc:creator>Mattias Wirf</dc:creator>
		<pubDate>Thu, 10 Apr 2008 09:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.cathy-moore.com/?p=204#comment-1094</guid>
		<description>This gave me a lot of ideas to rewrite some of my material, thanks! :)</description>
		<content:encoded><![CDATA[<p>This gave me a lot of ideas to rewrite some of my material, thanks! <img src='http://blog.cathy-moore.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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